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Category: ABT Culture

  • David Campbell on the Rise of Virtual Reality

    Why try to change the world when you could just scrap it and create a new one? Whether it’s bringing designers together from across the world to collaborate in a shared space in real time, or just turning your cubicle at the office into an extravagant workspace on the international space station, Virtual Reality is going to provide a fundamental platform for developers to take on things that have, in the past, been relegated to their wildest dreams. I sat down with one of ABT’s best developers, David Campbell, to find out what this highly-anticipated technology has in store for the rest of us and why it’s going to change everything.

    “You might be at a really tiny cubicle and it’s kind of miserable and there are people everywhere and it’s not a great environment to work in, but suddenly you’re in a completely different place. This might not even be a realistic place, it could be rather fantastical actually. If you want to work on the moon, that’s fine you can do that. Some people will be in the jungle, some people will be on the moon,” Campbell said while settling in for our interview.

    person in chair looking at computer screens and deep space background
    Via Reddit

    Because emerging VR technology holds seemingly endless opportunities, I wanted to sit down with someone who understands the complexities and has been following industry developments closely since day 1. David Campbell has worked as a .PHP Developer with Atlantic BT for two years and has been writing code for over a decade. He recently attended the East Coast Gaming Conference, which was particularly focused on VR this year, and was willing to sit down and share some of what he finds most interesting.

    Thanks for sitting down with me today David, it’s always a pleasure to work with you on something like this. Speaking of working together—do you think VR will change the way we collaborate on projects like these?

    It depends—I think design is one avenue I really see benefitting, being able to bring designers together in a VR environment and them being able to work on the same piece together. This doesn’t work as well for something like programming code because it’s so text-based, but design…You can imagine bringing a few designers together and them being able to draw in the air, and then step in and work on the same piece at the same time. We’re certainly going to see a lot of interesting stuff come out of the art-world because of the extra freedom that VR allows.

    Volvo_VR
    Via CarBodyDesign

    Do you think it will have similar benefits in a business-oriented setting?

    I think there are a lot of people who are very visual learners, and who think the best in a visual space—certainly the people who work best with a whiteboard—especially when they need to communicate with other people. There’s opportunity for them to be able to host a whiteboard meeting with people from around the world and actually have a medium that they’re all able to draw on and interact with. And I think for a lot of personality types that’s going to be great, it’ll allow people to work how they work the best. There are almost endless collaboration possibilities that come along with VR.

    What limitations do you see as being the most restrictive to programmers developing VR?

    The most engaging VR experiences involve actual interaction in the alternate world, but we’re still limited by having to move around in this one at the same time. Mapping the real world on the fly is a very difficult challenge, it’s a very non-trivial thing, and interpreting our world and how things can and should interact has proven a real hurdle for computing as well. It’s extremely complex and that’s not really going to get easier, we’re just going to get better at it. Also I think a lot of people feel uncomfortable in VR because you’re shut off from the real world—you can’t see your feet, where you’re going, or what’s around you—and that’s something they’re addressing. I think right now the Rift is one of a few [hardware brands] that stands out as not having any camera on the front and that will probably bite them later.

    Rift_VR
    Via RockPaperShotgun

    Is a camera really that important though? I thought the whole idea was to create a virtual reality that users could immerse in fully.

    For instance, the Vive does have a camera on the front that provides some interesting options. At the OS level you can bring up that camera at any time, either full-screen or in a little window off to the side, and I think people are going to appreciate that. I think that could be really essential—having that small window into what’s actually happening around you—and it should increase comfort levels for a lot of people. I think that will probably become the standard at some point, and I think there’s very little reason for most VR headsets not to have a camera on the front because it unlocks some really interesting capabilities.

    If you can bring up that camera and the VR can render things on top of that image it creates a type of indirect AR (Augmented Reality). It’s indirect AR because the image is being captured by a camera and played as a video through the headset, so there will be some lag there. If it’s done right, the lag will be milliseconds…minimal but not nothing. Even things you can’t perceive consciously, often times your brain still notices. Frame rates have proven to be a huge factor in the VR experience, and that holds even more true for AR.

    AR_Translation
    Via Technology.IE

    Do you think that type of indirect AR will make VR hardware more useful in everyday life?

    VR and AR have different applications and this type of indirect AR offers some of the benefits of AR on a VR device; it kind of bridges the gap. Imagine going to some foreign country and being able to look around and actually have it tell you in your language what you’re looking at. If you’re in Brazil you look at a sign and see a bunch of words you don’t understand and you have no clue what it is that you’re looking at. But now that sign suddenly changes to English and you know what it is. And then maybe somebody talks to you in Portuguese and it writes out what they said in English on the screen. We already have technology that is translating stuff on the fly as people say it so there’s a lot of everyday little useful things that we’re going to get out of it. Things like that are why it’s going to make sense for the average consumer to purchase VR hardware, which is when you’re really going to see it start to take off. When Google Glass came out they didn’t have a lot to go along with it, so it kind of gave you very little while making you look like an asshole, and the tradeoff wasn’t quite worth it. When AR starts to use hardware that’s less like a headset and more like a pair of glasses or contact lenses I think people will get more comfortable wearing the technology around.

    Google_Glass
    Via Wikipedia

    What are the biggest issues that you see affecting everyday consumers?

    In the past couple years I’ve seen a bit of the enthusiasm drawn from developers’ faces when I bring up the topic of motion sickness. It’s proved to be more challenging than most expected. Some people, unfortunately, are predisposed to it—if you put them in that kind of environment, the minute they move they feel sick. We have someone here at ABT who said that just looking at a photo in VR made them a little shaky and a little dizzy. It’s a huge range from people who never get sick no matter what you do to them in VR, to people who are immediately queasy and will just throw up at the drop of a hat.

    Why is that and why does it vary so wildly?

    A lot of it comes from acceleration—when you feel like you’re moving in VR your body gets a little confused. The balance that’s dictated by your inner ears, normally if you’re running that balance knows you’re running and you feel like you’re running and your eyes tell you that you’re running. But when you have that disconnect between what you’re eyes are seeing and the information your brain is getting, that’s when people get sick. It’s similar to the reasons why people get car-sick, except in VR it’s kind of the opposite—you’re not moving but your eyes are telling you that you are. There are a lot of people who wouldn’t ever get sick on a real roller coaster but will get sick on a VR roller coaster instantly. It’s that disconnect between what my eyes and body are telling my brain. And it’s something you have to be sensitive about as a developer because it’s a legitimate health issue. It’s kind of funny to talk about, but it’s not fun when you’re that person who’s getting sick and throwing up in your friend’s living room.

    Pumpkin_Upchuck
    Via Unimersiv

    Are the health risks really a cause for concern for the average user?
    The health issues are certainly one of the biggest topics amongst VR developers. Negative side effects of VR, while usually minor, are rather pervasive and unfortunately they’re common enough that developers have had to rethink entire design concepts to make an experience more palatable to a wider audience. I spoke to a number of game devs this year who noted how issues such as motion sickness had really limited what they wanted to do, and to a much greater degree than expected.

    Differences in health mean we may not share quite the same experience too. For instance, there’s the issue of vision which is probably one of the more widespread, albeit less serious, problems users may encounter. Like we saw with 3D, poor eyesight can really hamper, or even ruin, the technology for some. Differences between apps in frame-rate, point-of-view, or effects like motion blur may affect different people in different ways. I can say, as somebody who’s near-sighted, that I’ve had a variety of different experiences with how much blur I have in VR with or without my glasses. In some cases the glasses don’t help much, in others I don’t need them in the first place, and in others my glasses help quite a bit.

    So most of the health risks are associated with vision than it sounds like?

    Well, then you have heart issues. For example, VR certainly adds a whole different layer to horror games, and the ability to startle people is much more effective in VR, so developers may need to be a bit more cautious. The potential to surprise somebody who maybe isn’t in the best of health—to expect them to take such a sudden shock—it’s certainly something that’s going to come up. Eventually we’ll see a story about VR literally scaring somebody to death. It’s tempting to joke about that, but at the same time it’s pretty scary, especially from a developer’s perspective. If I do something wrong, or maybe try to startle somebody a little bit in good fun, there’s a chance I could really hurt someone with that little joke. Maybe you flash some lights a bit too much and cause problems for epillectic users? These aren’t entirely new concerns, but we do need to be even more mindful of such things.

    VR_Horror
    Via Jarty

    And inevitably there will be people who do those things maliciously, there are enough trolls out there that people will have to be careful about the content they get. I think VR will need to develop it’s own standard for describing the types of experiences a piece of VR content will provide—something akin to the ESRB ratings you see on games—something a little more focused on health concerns than age limits. As long as developers are responsible I expect we’ll continue to see VR expand more and more as affordability improves.

    We can expect to learn more as the future of this highly-anticipated technology begins to unfold, but until then I’d love to continue this conversation in the comments section, especially as it pertains to programming. Your thoughts, comments, concerns and suggestions are all appreciated.

  • ABT Wars: Out for Blood

    The “Black Widow.” Bill Bonar. Jenn Reaves. All next-level assassins. Think you’re safe at work? At home? Not a chance. At the airport? Yeah, you’re safe there… but just barely. Once ABT wars starts, your world is no longer secure.

    For two straight weeks in August, friends and co-workers turn into hunters and the hunted. Contestants will try to soak their assigned target with their ABT-issued water-gun while trying to avoid the same. Paranoia? Stalking? All part of the game.

    Of course, the office and other safe-zones are designated ahead of time to keep productivity at a reasonable level, but the stress is evident enough. People get to work early and line up near the third-floor windows to watch their colleagues get hosed on their way through the parking lot. Stories of sneak attacks and epic showdowns circulate through the office quickly. While the honor system is used to track the subsequent “casualties,” honor seems to be a relative term—there’s no telling what lengths someone will go to in order to tally another “kill.”

    “The first day is vicious,” says Rachel McKay, Office Administrator at ABT:

    “Nobody is on their A-game yet and everyone is really gung-ho about crossing some names off their list. Last year Andrea tagged someone in their girlfriend’s parking deck before anyone even made it into the office on day one. Poor guy hardly ever stood a chance.”

    image07

    Via YouTube

    A Savage Genesis

    Whether stalking a target at their home or lurking in the parking lot after work to catch them unsuspecting, keeping your guard up can be more than stressful. Participants are initially unaware of their hunter’s identity—they’re even left in the dark regarding who else is participating. So, needless to say, lies, manipulation and collusion are all widespread. Some of the people I interviewed wouldn’t even tell me if they were going to participate this year. But the surprising part is that everyone participating seems to love it, and the event has brought people together in recent years.

    “We were initially inspired by the Raleigh Wars water gun competition—it just seemed like a lot of fun. But people have really jumped on board and taken it to another level,” says Eileen Allen, VP of Experience and Strategy at ABT:

    “We see people participating after they leave the office every day and that level of involvement really builds a sense of camaraderie. It gives people, who otherwise may not interact very often, something to laugh about and really helps solidify the larger team dynamic that fosters our collaborative approach.”

    ABT wars may be great for company morale, but it does show a side of our coworkers that we might not ever see otherwise. “Some people will do anything to get a “kill,” says Andrew Bartlett who was controversially eliminated from the first competition while at RDU International Airport returning from vacation (A tactic that has since been banned in the interest of player safety). Barlett explains:

    “I was on my way past security and I saw a familiar face pop around the corner. I tried to turn around and backtrack to the concourse, but TSA wouldn’t have it. I thought about making a break for it, but that wouldn’t have been completely responsible in a crowded airport so I went ahead and took it on the nose. Needless to say, I left the airport soaked.”

    Keeping an Eye on the Competition

    In years past, participants have been known to stalk their prey, collude with other players, and even enlist clients to trick and deceive. They’ve utilized drones and other gadgets in their surveillance efforts. It may seem extreme, but any combatant will tell you: good surveillance can make all the difference.

    image12

    “We actually had someone put a tracking device on people’s cars to follow them around. That is now an illegal maneuver, but we can’t ban stalking your prey. We had a drive-by soaking last year where John Proctor actually followed some people to a restaurant and then drove by with his window down and got them as they were walking by,”

    said Chris Duffy, who oversees the competition and updates the rules every year.

    Tragedy Befalls the Road to Glory

    One of the more tragic “casualties” came in the finals last year, which is essentially a 1-on-1 arena-style paintball showdown between the last two contestants. Bill Bonar, who ended up winning the entire competition, went for an ‘over-the-top’ style maneuver involving a car that had been placed as a bunker in the makeshift arena. He accidentally shot his own child as she watched innocently from the sidelines. Ironically, she was the smallest target in the audience. Thankfully, the paintball guns are kept at a very low velocity, so there was no injury, except, perhaps, to Billy’s reputation as a father.

    “It was absolutely worth it. For a month she would tell people that her daddy stabbed her, because apparently that’s what being shot with a paintball feels like to a three-year-old, but she got over it and I think she still loves me,” the reigning champion explained. “And I will say that it’s easy to revel in the failures of others when you’re the champ. A lot of people here are hyper-competitive, so the event definitely fits our office culture.”

    Glory Prevails

    In a sense, ABT Wars embodies the culture that Founder and CEO Jon Jordan worked to solidify in recent years—one that encourages employees to enjoy their time at the office and rewards creativity and resourcefulness.

    “Events like this one are a big part of why we’re consistently voted as one of the best places to work in Raleigh. It’s definitely one of the things I’m most proud of at ABT, and it reflects all the hard work our managers and employees put in every week,” says Founder and CEO Jon Jordan. “We have gained so many amazing people, in both talent and personality, simply because they love the environment and the other people who work here.”

    ABT Wars is just one of upcoming events hosted by the Raleigh-based technology firm. The Thirsty Thursday barbecue series, ABT Olympics, Tech Foos Challenge and Pigstock are a few of the other events designed to bring people from Raleigh’s professional community together.

    Follow us on Twitter for updates on ABT Wars and the latest events at Atlantic BT.  

  • Thirsty Thursday Takes Fundraising by the Horns

    One mechanical bull. Dozens of Space Cowboys. The thirst for glory.

    Yesterday at Atlantic BT, we gathered our community together for mechanical bull riding and Space Darts this latest Thirsty Thursday. Tensions were high. At dusk, cowboys and astronauts alike gathered outside Atlantic BT’s Level 1 Lounge to take their stand. As our own Stewart Pelto said,

    “When I grew up, I only had two dreams. One was to be a cowboy and the other was to be an Account Executive. Now, as always, it’s time to saddle up.”

    Yesterday he was both. People were thrown. Some held on longer than others. There was only one, though, that did not go gentle onto the gym mat.

    AtlanticBT employee on mechanical bull

    The bull-riding champion, Andrew Bartlett, lasted for 51 seconds. After his victory, he said:

    “There’s a big difference between me and a real, legitimate working hand, or a world-champion rodeo cowboy, but I don’t see any of them here today.”

    Other events included Space Darts with accompanying Space Trivia. Here, we see Victor Short set his trajectory after careful calculations. Despite the efforts of many Space Cowboys, David Aurelius took home the gold.

    AtlanticBT employee playing custom dart game

    The greatest victory on Thirsty Thursday though, didn’t happen in deep space or on top of a mechanical bull. We were able to raise $800 for The Molly Ann Gries Foundation and the GoFundMe site for Kendall King’s son, Lincoln. This brings our running tally to $1952.60.

    Check out some more highlights from Atlantic BT Space Cowboys for Charity:

  • Eric Lloyd Talks Thirsty Thursday on Kimberly’s Corner

    Blueforest Studios’ Kimberly Corrigan sat down this week with Eric Lloyd, Senior Solutions Account Executive at Atlantic BT, to highlight the upcoming Thirsty Thursday events at ABT this summer. These events bring creative professionals together while benefiting worthy causes close to the ABT family, so it was a perfect fit for the “Kimberly’s Corner” mini-series which focuses on showcasing fun events hosted by local businesses.

    We love Eric for many reasons, but this face is probably in the top 3.

    “Its great to be able to work with another local firm to promote the summer-series, after all, they’re designed to help grow the community,” Lloyd said. “And if it helps us smash this current goal, even better. We’re having fun and helping save babies; it’s a no-brainer.”

    On top of the $1,000 raised for Band Together at Tech-Toss, Thirsty Thursday events have already raised $1152 for The Molly Ann Gries Foundation and the GoFundMe site for Kendall King’s son, Lincoln. ABT is well on the way to reaching our goal of $3000 for these charities before summer’s end.

    “Thirsty Thursday is one case where you you can’t have too much of a good thing. After all, how often do you get to eat and drink for free while giving back?” Lloyd said.

    Guests are invited to enjoy free food, free craft beer and, of course, whatever unhinged activity the team has arranged. The next Thirsty Thursday on July 14th is a Space Cowboy theme, featuring a number of western-style games and a mechanical bull.

    Guests are encouraged to bring friends and family, prizes will be raffled off, the food and drink are practically bottomless, and all the comforts of the Level1 Lounge will be available (in case ping-pong and A/C are more up your alley). All we ask is that you register ahead of time to ensure that everyone is provided for.

  • Who Won Tech Toss II? The Children.

    Sack Hurling Tournament Raises $500 for Charity

    Thirst was quenched. Holes were corned. And more than $500 were raised to benefit two charities important to the ABT community: The Molly Ann Gries Foundation and the GoFundMe site for Kendall King’s son, Lincoln.

    In the second coming of Tech Toss at Atlantic BT, we gathered our community together for cornhole and good times on the latest Thirsty Thursday.

    After a steamy night of sack tossing, the ABT duo of Web Developers Joe Hope and Andrew Bartlett took first place for their team HOBART. They defeated the second place team of brothers Stewart and Jorma Pelto, who aptly called themselves Life of Pelto.

    “Bartlett thinks he’s all big and bad, but he better watch out when I come back twice as tough for ABT Trivia Night on the next Thirsty Thursday,” Stewart said. Find out if Stewart’s vow of revenge will be fulfilled at the next Thirsty Thursday on July 14.

    Check out the full gallery of images from Tech Toss II: Toss Harder:

  • ABT Hosts Crop Meetup, Drafts “Design Bill of Rights”

    First 2016 Crop Meetup Preludes Raleigh’s Annual Hopscotch Festival

    How do we turn Raleigh into a global design destination? That is—how can we, as creative professionals, help develop the creative community in the Triangle Area to the point that it’s recognized the world over?

    After an extended holiday sabbatical, Crop hosted its first meetup of the year Tuesday to discuss just that. Hopscotch Design Director Marie Schacht put on a discussion workshop in Atlantic BT’s Level 1 lounge to explore what the future looks like for the broad collection of designers and creatives in the triangle area.

    “We’re our strongest when we’re aligned and working together to solve a problem, whatever that problem is. It usually includes people from different backgrounds with different perspectives,” says Eileen Allen, VP of Experience and Strategy at ABT and Co-founder of Crop. “The goal of Crop is for us to reach out and give people from different disciplines the chance to talk with each other about design. With Hopscotch coming up, it seems like as good of a time as any.”

    A Culture of Collaboration Affirms Its Rights

    The meetup preluded the annual Hopscotch Design and Music Festivals that will take over downtown Raleigh September 8–10. With festival organizers synchronizing the two schedules to further integrate the music and design aspects, it made sense for ABT to host the event, as collaboration is cornerstone to the ABT business model.

    “I rarely ever work on a project alone for very long at all,” remarked Corey Brinkmann, ABT’s Design Manager and the other Co-founder of Crop. “That’s why we try so hard to make ABT a place that can attract the best people. A collaborative culture is only as good as the people that make it up, but that model has the potential to be more than just the sum of its parts.”

    Collaboration was also key to the workshop. About 25 people were divided into teams and then asked to draft a ‘design bill of rights’ that identified the liberties they consider most sacred as designers.

    bill of design rights

    “We the people declare that design matters. It shall henceforth be a staple factor in how we make decisions and organize the community. We will hack life and make all things better, easier and intuitional,” read one such bill. “We the people will promote the freedom to collaborate, challenge ideas to make the world a better place… using thumb wars as an ultimate tie-breaker.”

    “It’s good to do things like this as a group of designers to establish more ties to each other and to what we collectively think is important,” says Emily Davidson, Front-End Developer at ABT. “The more we collaborate with each other and talk about design, the stronger the community becomes.”

    Davidson might not be completely impartial, however. While enjoying the complimentary catered dinner, she also won the raffle grand-prize—a ticket to the Hopscotch Design Festival.

    “I always look forward to the festival,” Davidson said. “I always stumble onto great bands that I’ve never heard before and this year I’m finally going to be able to go to the design fest!”

    Davidson later described Hopscotch as “a couple of really fun, slightly weird parties and of course, unlimited inspiration” to serve as a place to “discover the people designing the future.” The organizers of this music and design festival make it a point to try and appeal to designers from completely different backgrounds.

    Hopscotch: Where the Creative and Functional Meet

    Accordingly, this year’s Hopscotch features will include talks by bestselling author and CEO of Change Academy Dan Heath, as well as graphic designer and creative entrepreneur Tina Roth Eisenberg and many others.

    Similarly, Crop is a meetup designed to bring creative individuals with various specialties together in order to practice crafting innovative solutions.

    “Designing simple is very hard,” says Allen, who came up with Crop while having beers and talking shop with a coworker. “But I really believe that the power of design is that it can provide elegant solutions to complex problems. It’s about finding a creative solution with whatever you have available. To me that’s why I love design, it’s the intersection of creativity and functionality.”

    Expect to see more events from Crop in the near future, and stay hydrated at Hopscotch.